package ru.pb.game.objects.model.room;

public class Frag
{
	public int unk_c_1;
	public int unk_c_2;
	public int unk_c_3;
	public int unk_c_4;
	public byte[] bytes13;

	public int getDeatSlot()
	{
		return unk_c_2 & 15;
	}
}